Objective
Be the first player to sneak from bed all the way to the fridge without getting sent back by the sleeping grown-up.
How to Play
- Choose 2-4 players, name everyone, and take turns in order. Each turn, press Spin to move 1-4 spaces toward space 24, the fridge.
- Safe rooms let the next player go right away. Noisy spaces start a wake check: creaky floors are low danger, squeaky doors are medium danger, and dropped plates are high danger.
- Each player starts with one excuse card for each noise level. If you land on matching noise, you may spend that card to stay safe automatically.
- If you do not use a card, press the button and hope the sleeper stays asleep. If he wakes, your piece goes back to bed and your excuse cards refill.
How to Win
Reach the fridge first. Landing on or passing the final space ends the game for that player.
Tips
- Save high-danger excuse cards for dropped plates.
- Do not worry about safe spaces; they only move the turn along.
- A big spin near the end can win instantly.